271 lines
7.5 KiB
Rust

use std::rc::Rc;
use leptos::*;
use leptos::logging::*;
use leptos_icons::*;
use crate::api::songs::*;
use crate::songdata::SongData;
use crate::models::{Album, Artist};
use crate::util::state::GlobalState;
const LIKE_DISLIKE_BTN_SIZE: &str = "2em";
#[component]
pub fn SongList(songs: Vec<SongData>) -> impl IntoView {
__SongListInner(songs.into_iter().map(|song| (song, ())).collect::<Vec<_>>(), false)
}
#[component]
pub fn SongListExtra<T>(songs: Vec<(SongData, T)>) -> impl IntoView where
T: Clone + IntoView + 'static
{
__SongListInner(songs, true)
}
#[component]
fn SongListInner<T>(songs: Vec<(SongData, T)>, show_extra: bool) -> impl IntoView where
T: Clone + IntoView + 'static
{
let songs = Rc::new(songs);
let songs_2 = songs.clone();
// Signal that acts as a callback for a song list item to queue songs after it in the list
let (handle_queue_remaining, do_queue_remaining) = create_signal(None);
create_effect(move |_| {
let clicked_index = handle_queue_remaining.get();
if let Some(index) = clicked_index {
GlobalState::play_status().update(|status| {
let song: &(SongData, T) = songs.get(index).expect("Invalid song list item index");
if status.queue.front().map(|song| song.id) == Some(song.0.id) {
// If the clicked song is already at the front of the queue, just play it
status.playing = true;
} else {
// Otherwise, add the currently playing song to the history,
// clear the queue, and queue the clicked song and other after it
if let Some(last_playing) = status.queue.pop_front() {
status.history.push_back(last_playing);
}
status.queue.clear();
status.queue.extend(songs.iter().skip(index).map(|(song, _)| song.clone()));
status.playing = true;
}
});
}
});
view! {
<table class="song-list">
{
songs_2.iter().enumerate().map(|(list_index, (song, extra))| {
let song_id = song.id;
let playing = create_rw_signal(false);
create_effect(move |_| {
GlobalState::play_status().with(|status| {
playing.set(status.queue.front().map(|song| song.id) == Some(song_id) && status.playing);
});
});
view! {
<SongListItem song={song.clone()} song_playing=playing.into()
extra={if show_extra { Some(extra.clone()) } else { None }} list_index do_queue_remaining/>
}
}).collect::<Vec<_>>()
}
</table>
}
}
#[component]
pub fn SongListItem<T>(song: SongData, song_playing: MaybeSignal<bool>, extra: Option<T>,
list_index: usize, do_queue_remaining: WriteSignal<Option<usize>>) -> impl IntoView where
T: IntoView + 'static
{
let liked = create_rw_signal(song.like_dislike.map(|(liked, _)| liked).unwrap_or(false));
let disliked = create_rw_signal(song.like_dislike.map(|(_, disliked)| disliked).unwrap_or(false));
view! {
<tr class="song-list-item">
<td class="song-image"><SongImage image_path=song.image_path song_playing
list_index do_queue_remaining /></td>
<td class="song-title"><p>{song.title}</p></td>
<td class="song-list-spacer"></td>
<td class="song-artists"><SongArtists artists=song.artists /></td>
<td class="song-list-spacer"></td>
<td class="song-album"><SongAlbum album=song.album /></td>
<td class="song-list-spacer-big"></td>
<td class="song-like-dislike"><SongLikeDislike song_id=song.id liked disliked/></td>
<td>{format!("{}:{:02}", song.duration / 60, song.duration % 60)}</td>
{extra.map(|extra| view! {
<td class="song-list-spacer"></td>
<td>{extra}</td>
})}
</tr>
}
}
/// Display the song's image, with an overlay if the song is playing
/// When the song list item is hovered, the overlay will show the play button
#[component]
fn SongImage(image_path: String, song_playing: MaybeSignal<bool>, list_index: usize,
do_queue_remaining: WriteSignal<Option<usize>>) -> impl IntoView
{
let play_song = move |_| {
do_queue_remaining.set(Some(list_index));
};
let pause_song = move |_| {
GlobalState::play_status().update(|status| {
status.playing = false;
});
};
view! {
<img class="song-image" src={image_path}/>
{move || if song_playing.get() {
view! { <Icon class="song-image-overlay song-playing-overlay"
icon=icondata::BsPauseFill on:click=pause_song /> }.into_view()
} else {
view! { <Icon class="song-image-overlay hide-until-hover"
icon=icondata::BsPlayFill on:click=play_song /> }.into_view()
}}
}
}
/// Displays a song's artists, with links to their artist pages
#[component]
fn SongArtists(artists: Vec<Artist>) -> impl IntoView {
let num_artists = artists.len() as isize;
artists.iter().enumerate().map(|(i, artist)| {
let i = i as isize;
view! {
{
if let Some(id) = artist.id {
view! { <a href={format!("/artist/{}", id)}>{artist.name.clone()}</a> }.into_view()
} else {
view! { <span>{artist.name.clone()}</span> }.into_view()
}
}
{if i < num_artists - 2 { ", " } else if i == num_artists - 2 { " & " } else { "" }}
}
}).collect::<Vec<_>>()
}
/// Display a song's album, with a link to the album page
#[component]
fn SongAlbum(album: Option<Album>) -> impl IntoView {
album.as_ref().map(|album| {
view! {
<span>
{
if let Some(id) = album.id {
view! { <a href={format!("/album/{}", id)}>{album.title.clone()}</a> }.into_view()
} else {
view! { <span>{album.title.clone()}</span> }.into_view()
}
}
</span>
}
})
}
/// Display like and dislike buttons for a song, and indicate if the song is liked or disliked
#[component]
fn SongLikeDislike(
#[prop(into)]
song_id: MaybeSignal<i32>,
liked: RwSignal<bool>,
disliked: RwSignal<bool>) -> impl IntoView
{
let like_icon = Signal::derive(move || {
if liked.get() {
icondata::TbThumbUpFilled
} else {
icondata::TbThumbUp
}
});
let dislike_icon = Signal::derive(move || {
if disliked.get() {
icondata::TbThumbDownFilled
} else {
icondata::TbThumbDown
}
});
let like_class = MaybeProp::derive(move || {
if liked.get() {
Some(TextProp::from("controlbtn"))
} else {
Some(TextProp::from("controlbtn hide-until-hover"))
}
});
let dislike_class = MaybeProp::derive(move || {
if disliked.get() {
Some(TextProp::from("controlbtn hmirror"))
} else {
Some(TextProp::from("controlbtn hmirror hide-until-hover"))
}
});
// If an error occurs, check the like/dislike status again to ensure consistency
let check_like_dislike = move || {
spawn_local(async move {
match get_like_dislike_song(song_id.get_untracked()).await {
Ok((like, dislike)) => {
liked.set(like);
disliked.set(dislike);
},
Err(_) => {}
}
});
};
let toggle_like = move |_| {
let new_liked = !liked.get_untracked();
liked.set(new_liked);
disliked.set(disliked.get_untracked() && !liked.get_untracked());
spawn_local(async move {
match set_like_song(song_id.get_untracked(), new_liked).await {
Ok(_) => {},
Err(e) => {
error!("Error setting like: {}", e);
check_like_dislike();
}
}
});
};
let toggle_dislike = move |_| {
disliked.set(!disliked.get_untracked());
liked.set(liked.get_untracked() && !disliked.get_untracked());
spawn_local(async move {
match set_dislike_song(song_id.get_untracked(), disliked.get_untracked()).await {
Ok(_) => {},
Err(e) => {
error!("Error setting dislike: {}", e);
check_like_dislike();
}
}
});
};
view! {
<button on:click=toggle_dislike>
<Icon class=dislike_class width=LIKE_DISLIKE_BTN_SIZE height=LIKE_DISLIKE_BTN_SIZE icon=dislike_icon />
</button>
<button on:click=toggle_like>
<Icon class=like_class width=LIKE_DISLIKE_BTN_SIZE height=LIKE_DISLIKE_BTN_SIZE icon=like_icon />
</button>
}
}